AppSheet based Administration System as a Learning Simulation Media for Office Management Students

Authors

  • Andi Basuki Faculty Economics and Business, Universitas Negeri Malang, Indonesia
  • Madziatul Churiyah Faculty of Economics and Business, Universitas Negeri Malang, Indonesia
  • Mohammad Arief Faculty Economics and Business, Universitas Negeri Malang, Indonesia
  • Della Rulita Nurfaizana Faculty Economics and Business, Universitas Negeri Malang, Indonesia

DOI:

https://doi.org/10.54408/jabter.v4i4.378

Keywords:

SIARTA, AppSheet, Learning Simulation Media, Independent Curriculum

Abstract

This study aims to develop and evaluate an AppSheet-based administration system, known as SIARTA, as a learning simulation media for office management students. This system is designed to provide practical experience in office administration without requiring advanced programming skills. The research process involved prototyping, conducting system trials with students, and evaluating the effectiveness and ease of use of the application. The results of the study indicate that SIARTA can improve students' understanding of office administration in an interactive and practical way. This system has also been shown to accelerate the learning process and make it easier for students to apply administrative concepts in real life. This study shows the potential of technology in improving the quality of education and providing innovative alternatives in teaching office management. It is hoped that the results of this study can be a model for other educational institutions and contribute to the development of a more effective technology-based curriculum.

Downloads

Download data is not yet available.

References

Borg, W. R., & Gall, M. D. (1983). Education Research, An Introduction. Longman.

Boud, D., & Molloy, E. (Ed.). (2012). Feedback in Higher and Professional Education: Understanding it and doing it well (0 ed.). Routledge. https://doi.org/10.4324/9780203074336

Budiman, H. (2017). Peran Teknologi Informasi Dan Komunikasi Dalam Pendidikan. Al-Tadzkiyyah: Jurnal Pendidikan Islam, 8(1), 31. https://doi.org/10.24042/atjpi.v8i1.2095

Chernikova, O., Heitzmann, N., Stadler, M., Holzberger, D., Seidel, T., & Fischer, F. (2020). Simulation-Based Learning in Higher Education: A Meta-Analysis. Review of Educational Research, 90(4), 499–541. https://doi.org/10.3102/0034654320933544

Elisa, H., Marganingsih, A., Beding, V. O., Sijono, S., & Aristo, T. J. V. (2022). Penggunaan Aplikasi Appsheet Sebagai Media Presensi Online Selama Aktifitas Pembelajaran Daring. ARSY : Jurnal Aplikasi Riset kepada Masyarakat, 2(2), 157–162. https://doi.org/10.55583/arsy.v2i2.191

Faridah, F., Rahmadhani, M. V., Yoeliastuti, Y., Indriany, Y., & Sintesa, N. (2023). PEMANFAATAN TEKNOLOGI PERKANTORAN DALAM MENINGKATKAN KETRAMPILAN SISWA SMK PGRI 1 JAKARTA TIMUR. JURNAL ABDIMAS PLJ, 3(2), 86. https://doi.org/10.34127/japlj.v3i2.1004

Haerana, A. H., Ramlawati, R., & Yunus, S. R. (2021). PENGARUH MEDIA SIMULASI PhET TERHADAP HASIL BELAJAR IPA PESERTA DIDIK KELAS IX SMPN 13 MAKASSAR (STUDI PADA MATERI POKOK LISTRIK DINAMIS). Jurnal IPA Terpadu, 4(2). https://doi.org/10.35580/ipaterpadu.v4i2.12034

Indarta, Y., Jalinus, N., Waskito, W., Samala, A. D., Riyanda, A. R., & Adi, N. H. (2022). Relevansi Kurikulum Merdeka Belajar dengan Model Pembelajaran Abad 21 dalam Perkembangan Era Society 5.0. EDUKATIF : JURNAL ILMU PENDIDIKAN, 4(2), 3011–3024. https://doi.org/10.31004/edukatif.v4i2.2589

Nugraha, T. S. (2022). Kurikulum Merdeka untuk Pemulihan Krisis Pembelajaran. Inovasi Kurikulum, 19(2), 251–262.

Purnomo, E. (2022). Implementasi Qrcode Pada Presensi Kehadiran Menggunakan Platform Appsheet Di TK Kusuma. COREAI: Jurnal Kecerdasan Buatan, Komputasi dan Teknologi Informasi, 3(1), 54–61. https://doi.org/10.33650/coreai.v3i1.4170

Ramadhani, W. F., & Pahlevi, T. (2023). Pengaruh Model Pembelajaran Simulasi Berbantuan Media Pembelajaran Kumospace terhadap Hasil Belajar dan Motivasi Belajar Siswa Kelas XI MP pada Mata Pelajaran Manajemen Perkantoran di SMK Negeri 1 Ngawi. Jurnal Dimensi Pendidikan dan Pembelajaran, 11(2), 192–207. https://doi.org/10.24269/dpp.v11i2.7143

Rostania, N. E., & Rizqi, M. (2023). Pemanfaatan Virtual Reality (VR) Untuk Pembuatan Simulasi Praktikum Perakitan Komputer Menggunakan Unreal Engine. Journal of Animation and Games Studies, 9(2), 159–176. https://doi.org/10.24821/jags.v9i2.8836

Rusghana, F. (2023). APLIKASI PEMBELAJARAN SEDERHANA PUSAT KEGIATAN BELAJAR MASYARAKAT (PKBM) BINA MANDIRI MENGGUNAKAN GOOGLE APPSHEET DAN GOOGLE SPREADSHEET. Jurnal Penelitian Multidisiplin Ilmu, 2(3), 1659–1692.

Suparti. (2016). Metode Penelitian Pengembangan Inovasi Pembelajaran. UM Press.

Umami, I., & Yohanasari, N. (2022). Sistem Informasi Administrasi Arsip Elektronik Surat Menyurat di Kantor Kecamatan Ngusikan Kabupaten Jombang. Jurnal Teknologi Dan Sistem Informasi Bisnis, 4(2), 469–474.

Walukow, A. A., Machmud, R., & Bahsoan, A. (2023). Pengaruh Teknologi Informasi Terhadap Pengelolaan Administrasi Pada Kantor Desa Kaaruyan Kecamatan Mananggu Kabupaten Boalemo. Jurnal Ilmu Pendidikan Nonformal, 09(January), 7–16. http://dx.doi.org/10.37905/aksara.9.1.7-16.2023

Yulhendri, Y. (2023). WORKSHOP APLIKASI DASHBOARD INTERNAL SDM DENGAN MENGINTEGRASIKAN KNIME DAN APPSHEET DI KPP PMA SATU KALIBATA. Ekalaya: Jurnal Pengabdian Kepada Masyarakat Indonesia, 2(1), 58–66. https://doi.org/10.57254/eka.v2i1.15

Downloads

Published

2025-04-23

How to Cite

Basuki, A., Churiyah, M. ., Arief, M. ., & Nurfaizana, D. R. . (2025). AppSheet based Administration System as a Learning Simulation Media for Office Management Students. Journal of Applied Business, Taxation and Economics Research, 4(4), 588–596. https://doi.org/10.54408/jabter.v4i4.378

Issue

Section

Articles