The Effect of E-Service Quality and E-Trust on E-Loyalty Through E-Satisfaction for Codashop Game Top Up Shop Customers

Authors

  • M. Asren Kasfunnuri Faculty of Economics and Business, Universitas Negeri Malang, Indonesia
  • Agus Hermawan Faculty Economics and Business, Universitas Negeri Malang, Indonesia
  • Titis Shinta Dewi Faculty Economics and Business, Universitas Negeri Malang, Indonesia

DOI:

https://doi.org/10.54408/jabter.v4i4.370

Keywords:

Electronic Service Quality and Electronic Trust, Electronic Satisfaction, Electronic Loyalty, UTAUT

Abstract

Gaming is an industry that is greatly affected by technological advances. The number of online game players causes the game top up site to grow. This study aims to examine the effect of e-service quality and e-trust on e-loyalty through e-satisfaction in Codashop customers. This study uses the Unified theory of acceptance and use of technology (UTAUT). This research is quantitative research using descriptive and explanatory analysis. The sampling method in this study was a nonprobability sampling method with purposive sampling technique. The number of samples in this study were 267 respondents. The analysis technique in this study is descriptive statistical analysis and inferential analysis (PLS) using SmartPLS 4.0 software. The results of this study indicate that e-service quality has a positive and significant effect on e-loyalty. E-trust has a positive and significant effect on e-loyalty. E-satisfaction has a positive and significant effect on e-loyalty. e-service quality has a positive and significant effect on e-satisfaction. E-trust has a positive and significant effect on e-satisfaction. E-service quality has a positive and significant effect on e-loyalty through e-satisfaction. E-trust has a positive and significant effect on e-loyalty through e-satisfaction

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References

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Published

2025-04-23

How to Cite

Kasfunnuri, M. A., Hermawan, A., & Dewi, T. S. (2025). The Effect of E-Service Quality and E-Trust on E-Loyalty Through E-Satisfaction for Codashop Game Top Up Shop Customers. Journal of Applied Business, Taxation and Economics Research, 4(4), 581–587. https://doi.org/10.54408/jabter.v4i4.370

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